And I don't see if / how you handled aptitude & 13 in a skill, but those are minor quibbles.
And add auto-colour for trying to put too many skill pts into one skill, using more than allowed attribute pts or 2+ attribs at max, etc. Personally, I'd also probably build the increase tables to automatically treat inputs as 0 or 1, or mark with a colour anything other than a 0/1 so people don't give themselves a discount on ability buy-ups. too many years of those not being editable I guess. Still testing other things, but so far this extremely helpful to my laziness.ĮTA: I'm an idiot & didn't notice the grey box. For the latter, I would brute-force it by pulling the list of skills (and auto-striking magic or resonance if the appropriate attribute isn't available) from the skills worksheet & then filling up to 12 (13) boxes to the right with 0's and a karma cost either further right, or left / below, etc. For the former I'm guessing it would be another column for a specialization point (or multiple if you want to handle multiple-specializations after build). I may be missing it, but I don't see any way to add skill specializations via skill-pts at build, or via karma. As my knowledge isn't encyclopaedic I found myself missing lots of good stuff just because I forgot about them!Īnd at the end of the day it's set up for me to use, if it's helpful to others brilliant Shadowrun 5th Edition sheet is an unofficial character sheet made for Catalyst Game Labs Shadowrun 5th Edition. I've never used Chummer myself, but in the past I found that similar programs were great but didn't offer the rules summaries I've tried to attach to each spell, piece of gear etc. I could rename the Priorities Tab to 'start here' or something if that would help? There will always be some manual filling in of the sheet with gear, spells etc as that's where my excel skills fail Eventually the plan was to lock the file so only these could be manipulated so feel free to lock it if it helps? I could probably add these basic instructions in somewhere in the next revision. Typically grey boxes with thick black outlines are meant to be filled in (when they turn blue so you can see them more easily) and yellow boxes require player input of values. I think the only ones left are on the Priorities Tab which more or less align with CG in the core book, ie steps 1-9, then go through the tabs in turn. but they may have disappeared into the ether.
There might have been instructions once upon a time.